@startuml sprite $beenhere [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFC8FFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFC007FFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFC00007FFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFC000008FFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFC000008FFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFC000008FFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFC000008FFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFC000008FFFFFFFF000000 000000FFFFFF9CFFFFFFFFFFFFC000008FFFFFFFFF000000 000000FFFFF801CFFFFFFFFFFC000008FFFFFFFFFF000000 000000FFFF80001CFFFFFFFFC000008FFFFFFFFFFF000000 000000FFFF800001CFFFFFFC000008FFFFFFFFFFFF000000 000000FFFFF800001CFFFFC000008FFFFFFFFFFFFF000000 000000FFFFFF800001CFFC000008FFFFFFFFFFFFFF000000 000000FFFFFFF800001CC000008FFFFFFFFFFFFFFF000000 000000FFFFFFFF800001000008FFFFFFFFFFFFFFFF000000 000000FFFFFFFFF8000000008FFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFF80000008FFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFF800008FFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFF8008FFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFF88FFFFFFFFFFFFFFFFFFFFF000000 000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000 0000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000 0000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD1000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 0000000004EFFFFFFFFFFFFFFFFFFFFFFFFFFE5000000000 000000000019FFFFFFFFFFFFFFFFFFFFFFFFA10000000000 0000000000004EFFFFFFFFFFFFFFFFFFFFE5000000000000 000000000000019FFFFFFFFFFFFFFFFFFA10000000000000 0000000000000004EFFFFFFFFFFFFFFE5000000000000000 00000000000000001AFFFFFFFFFFFFB10000000000000000 0000000000000000005EFFFFFFFFF6000000000000000000 00000000000000000001AFFFFFFB10000000000000000000 0000000000000000000005EFFF6000000000000000000000 00000000000000000000001BB10000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_BEENHERE(_alias) ENTITY(rectangle,black,beenhere,_alias,MATERIAL BEENHERE) !define MATERIAL_BEENHERE(_alias, _label) ENTITY(rectangle,black,beenhere,_label, _alias,MATERIAL BEENHERE) !define MATERIAL_BEENHERE(_alias, _label, _shape) ENTITY(_shape,black,beenhere,_label, _alias,MATERIAL BEENHERE) !define MATERIAL_BEENHERE(_alias, _label, _shape, _color) ENTITY(_shape,_color,beenhere,_label, _alias,MATERIAL BEENHERE) skinparam folderBackgroundColor<> White @enduml