@startuml sprite $timer_3 [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000221000000000000000000000000000000 0000000000006CFFFFFB4000000000000000000000000000 00000000001DFFFFFFFFF900000000000000000000000000 0000000002EFFFFFFFFFFF80000000000000000000000000 000000000BFFFE51039FFFF2000000000000000000000000 000000001FFFF200000BFFF7000000000000000000000000 000000004FFFA0000006FFFA000000000000000000000000 00000000144420000003FFFB00000003AEFFEB6000000000 00000000000000000004FFF9000000AFFFFFFFFE30000000 0000000000000000000AFFF500000BFFFFFFFFFFF2000000 0000000000000000019FFFC000003FFFE3004CFFFA000000 00000000000007CCDFFFFC1000008FFF400001FFFF000000 00000000000009FFFFFF900000008FFF4000007888000000 00000000000009FFFFFFF90000006FFFD400000000000000 000000000000035568DFFFC000000EFFFFEA610000000000 0000000000000000000BFFF8000002DFFFFFFFC500000000 00000000000000000002FFFE00000005CFFFFFFFA0000000 00000000000000000000EFFF00000000016AFFFFF8000000 00000000588830000000EFFF00000000000006FFFF000000 000000008FFF90000001FFFF0001BBB7000000BFFF200000 000000005FFFE1000007FFFB0000FFFE000000CFFF100000 000000000EFFFD51038FFFF500009FFFC30018FFFD000000 0000000004FFFFFFFFFFFFA000001EFFFFFFFFFFF5000000 00000000005EFFFFFFFFF800000002CFFFFFFFFF50000000 0000000000017DFFFFE93000000000049DEFEB7000000000 000000000000000221000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_TIMER_3(_alias) ENTITY(rectangle,black,timer_3,_alias,MATERIAL TIMER_3) !define MATERIAL_TIMER_3(_alias, _label) ENTITY(rectangle,black,timer_3,_label, _alias,MATERIAL TIMER_3) !define MATERIAL_TIMER_3(_alias, _label, _shape) ENTITY(_shape,black,timer_3,_label, _alias,MATERIAL TIMER_3) !define MATERIAL_TIMER_3(_alias, _label, _shape, _color) ENTITY(_shape,_color,timer_3,_label, _alias,MATERIAL TIMER_3) skinparam folderBackgroundColor<> White @enduml