@startuml sprite $switch_camera [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000006FFFFFFFFFFFF700000000000000000 00000000000000005FFFFFFFFFFFFFF60000000000000000 0000000000000004FFFFFFFFFFFFFFFF5000000000000000 000000000000004FFFFFFFFFFFFFFFFFF400000000000000 000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB100000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFF7FFFFFFFFFFFF7FFFFFFFFFFFFF0000 0000FFFFFFFFFFFF70FFFFFFFFFFFF07FFFFFFFFFFFF0000 0000FFFFFFFFFFF700FFFFFFFFFFFF007FFFFFFFFFFF0000 0000FFFFFFFFFF7000FFFFFFFFFFFF0007FFFFFFFFFF0000 0000FFFFFFFFF70000FFFFFFFFFFFF00007FFFFFFFFF0000 0000FFFFFFFF700000000000000000000007FFFFFFFF0000 0000FFFFFFF70000000000000000000000007FFFFFFF0000 0000FFFFFFF70000000000000000000000007FFFFFFF0000 0000FFFFFFFF700000000000000000000007FFFFFFFF0000 0000FFFFFFFFF70000FFFFFFFFFFFF00007FFFFFFFFF0000 0000FFFFFFFFFF7000FFFFFFFFFFFF0007FFFFFFFFFF0000 0000FFFFFFFFFFF700FFFFFFFFFFFF007FFFFFFFFFFF0000 0000FFFFFFFFFFFF70FFFFFFFFFFFF07FFFFFFFFFFFF0000 0000FFFFFFFFFFFFF7FFFFFFFFFFFF7FFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_SWITCH_CAMERA(_alias) ENTITY(rectangle,black,switch_camera,_alias,MATERIAL SWITCH_CAMERA) !define MATERIAL_SWITCH_CAMERA(_alias, _label) ENTITY(rectangle,black,switch_camera,_label, _alias,MATERIAL SWITCH_CAMERA) !define MATERIAL_SWITCH_CAMERA(_alias, _label, _shape) ENTITY(_shape,black,switch_camera,_label, _alias,MATERIAL SWITCH_CAMERA) !define MATERIAL_SWITCH_CAMERA(_alias, _label, _shape, _color) ENTITY(_shape,_color,switch_camera,_label, _alias,MATERIAL SWITCH_CAMERA) skinparam folderBackgroundColor<> White @enduml