@startuml sprite $screen_lock_landscape [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000 001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00 00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00 00FFFFFFFF0000000000000000000000000000FFFFFFFF00 00FFFFFFFF0000000000000000000000000000FFFFFFFF00 00FFFFFFFF000000000001AEEA100000000000FFFFFFFF00 00FFFFFFFF00000000002EFBBFF20000000000FFFFFFFF00 00FFFFFFFF0000000000BF3003FB0000000000FFFFFFFF00 00FFFFFFFF0000000000FA0000AF0000000000FFFFFFFF00 00FFFFFFFF0000000000F800008F0000000000FFFFFFFF00 00FFFFFFFF0000000000F800008F0000000000FFFFFFFF00 00FFFFFFFF000000004DFFFFFFFFD400000000FFFFFFFF00 00FFFFFFFF00000000EFFFFFFFFFFE00000000FFFFFFFF00 00FFFFFFFF00000000FFFFFFFFFFFF00000000FFFFFFFF00 00FFFFFFFF00000000FFFFFFFFFFFF00000000FFFFFFFF00 00FFFFFFFF00000000FFFFFFFFFFFF00000000FFFFFFFF00 00FFFFFFFF00000000FFFFFFFFFFFF00000000FFFFFFFF00 00FFFFFFFF00000000FFFFFFFFFFFF00000000FFFFFFFF00 00FFFFFFFF00000000FFFFFFFFFFFF00000000FFFFFFFF00 00FFFFFFFF00000000EFFFFFFFFFFE00000000FFFFFFFF00 00FFFFFFFF000000004DFFFFFFFFD400000000FFFFFFFF00 00FFFFFFFF0000000000000000000000000000FFFFFFFF00 00FFFFFFFF0000000000000000000000000000FFFFFFFF00 00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00 00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00 001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 0001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_SCREEN_LOCK_LANDSCAPE(_alias) ENTITY(rectangle,black,screen_lock_landscape,_alias,MATERIAL SCREEN_LOCK_LANDSCAPE) !define MATERIAL_SCREEN_LOCK_LANDSCAPE(_alias, _label) ENTITY(rectangle,black,screen_lock_landscape,_label, _alias,MATERIAL SCREEN_LOCK_LANDSCAPE) !define MATERIAL_SCREEN_LOCK_LANDSCAPE(_alias, _label, _shape) ENTITY(_shape,black,screen_lock_landscape,_label, _alias,MATERIAL SCREEN_LOCK_LANDSCAPE) !define MATERIAL_SCREEN_LOCK_LANDSCAPE(_alias, _label, _shape, _color) ENTITY(_shape,_color,screen_lock_landscape,_label, _alias,MATERIAL SCREEN_LOCK_LANDSCAPE) skinparam folderBackgroundColor<> White @enduml