@startuml sprite $refresh [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000016ADFFFFDA61000000000800000000 00000000000000002AFFFFFFFFFFFFA20000008F00000000 0000000000000008FFFFFFFFFFFFFFFF900008FF00000000 00000000000001CFFFFFFFFFFFFFFFFFFD208FFF00000000 0000000000002EFFFFFE94200249EFFFFFE9FFFF00000000 000000000001DFFFFE600000000006EFFFFFFFFF00000000 00000000000CFFFFA00000000000001CFFFFFFFF00000000 00000000007FFFF80000000000000000DFFFFFFF00000000 0000000001EFFFA00000000000000008FFFFFFFF00000000 0000000008FFFE00000000000000008FFFFFFFFF00000000 000000000EFFF60000000000000008FFFFFFFFFF00000000 000000004FFFE0000000000000008FFFFFFFFFFF00000000 000000008FFF9000000000000008FFFFFFFFFFFF00000000 00000000BFFF400000000000008FFFFFFFFFFFFF00000000 00000000DFFF200000000000000000000000000000000000 00000000EFFF000000000000000000000000000000000000 00000000EFFF000000000000000000000000000000000000 00000000DFFF200000000000000000000000000000000000 00000000BFFF400000000000000000000000000000000000 000000008FFF900000000000000000000000000000000000 000000004FFFE0000000000000000000000DFFF400000000 000000000EFFF6000000000000000000004FFFE000000000 0000000008FFFE00000000000000000000DFFF9000000000 0000000001EFFFA0000000000000000009FFFF1000000000 00000000007FFFF800000000000000007FFFF80000000000 00000000000BFFFFA000000000000009FFFFC00000000000 000000000001DFFFFE600000000005DFFFFE200000000000 0000000000002EFFFFFE94200148EFFFFFE2000000000000 00000000000002CFFFFFFFFFFFFFFFFFFD20000000000000 0000000000000008FFFFFFFFFFFFFFFF8000000000000000 000000000000000029FFFFFFFFFFFF920000000000000000 00000000000000000005ACFFFEC951000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_REFRESH(_alias) ENTITY(rectangle,black,refresh,_alias,MATERIAL REFRESH) !define MATERIAL_REFRESH(_alias, _label) ENTITY(rectangle,black,refresh,_label, _alias,MATERIAL REFRESH) !define MATERIAL_REFRESH(_alias, _label, _shape) ENTITY(_shape,black,refresh,_label, _alias,MATERIAL REFRESH) !define MATERIAL_REFRESH(_alias, _label, _shape, _color) ENTITY(_shape,_color,refresh,_label, _alias,MATERIAL REFRESH) skinparam folderBackgroundColor<> White @enduml