@startuml sprite $memory [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000001AEFFFFFFFFFFFFFFFFFFFFEA100000000000 00000000001EFFFFFFFFFFFFFFFFFFFFFFFFE10000000000 0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000 0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000 0000000000FFFF00000000000000000000FFFF0000000000 0000000000FFFF00000000000000000000FFFF0000000000 0000000000FFFF00000000000000000000FFFF0000000000 0000000000FFFF00000000000000000000FFFF0000000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 0000000000FFFF0000FFFF0000FFFF0000FFFF0000000000 0000000000FFFF0000FFFF0000FFFF0000FFFF0000000000 0000000000FFFF0000FFFF0000FFFF0000FFFF0000000000 0000000000FFFF0000FFFF0000FFFF0000FFFF0000000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFF000000 0000000000FFFF00000000000000000000FFFF0000000000 0000000000FFFF00000000000000000000FFFF0000000000 0000000000FFFF00000000000000000000FFFF0000000000 0000000000FFFF00000000000000000000FFFF0000000000 0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000 0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000 00000000001EFFFFFFFFFFFFFFFFFFFFFFFFE10000000000 000000000001AEFFFFFFFFFFFFFFFFFFFFEA100000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000000000000FFFF0000FFFF000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_MEMORY(_alias) ENTITY(rectangle,black,memory,_alias,MATERIAL MEMORY) !define MATERIAL_MEMORY(_alias, _label) ENTITY(rectangle,black,memory,_label, _alias,MATERIAL MEMORY) !define MATERIAL_MEMORY(_alias, _label, _shape) ENTITY(_shape,black,memory,_label, _alias,MATERIAL MEMORY) !define MATERIAL_MEMORY(_alias, _label, _shape, _color) ENTITY(_shape,_color,memory,_label, _alias,MATERIAL MEMORY) skinparam folderBackgroundColor<> White @enduml