@startuml sprite $looks_4 [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF0000FFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_LOOKS_4(_alias) ENTITY(rectangle,black,looks_4,_alias,MATERIAL LOOKS_4) !define MATERIAL_LOOKS_4(_alias, _label) ENTITY(rectangle,black,looks_4,_label, _alias,MATERIAL LOOKS_4) !define MATERIAL_LOOKS_4(_alias, _label, _shape) ENTITY(_shape,black,looks_4,_label, _alias,MATERIAL LOOKS_4) !define MATERIAL_LOOKS_4(_alias, _label, _shape, _color) ENTITY(_shape,_color,looks_4,_label, _alias,MATERIAL LOOKS_4) skinparam folderBackgroundColor<> White @enduml