@startuml sprite $library_add [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000019EFFFFFFFFFFFFFFFFFFFFFFFFEA100000 0000000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 000000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000 000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 000000000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 000000000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFF00000000000000000000FFFFFF0000 0000FFFF0000FFFFFF00000000000000000000FFFFFF0000 0000FFFF0000FFFFFF00000000000000000000FFFFFF0000 0000FFFF0000FFFFFF00000000000000000000FFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 0000FFFF0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000 0000FFFF00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 0000FFFF000001AFFFFFFFFFFFFFFFFFFFFFFFFFFA100000 0000FFFF0000000000000000000000000000000000000000 0000FFFF0000000000000000000000000000000000000000 0000FFFF0000000000000000000000000000000000000000 0000FFFF0000000000000000000000000000000000000000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000 0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000 000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_LIBRARY_ADD(_alias) ENTITY(rectangle,black,library_add,_alias,MATERIAL LIBRARY_ADD) !define MATERIAL_LIBRARY_ADD(_alias, _label) ENTITY(rectangle,black,library_add,_label, _alias,MATERIAL LIBRARY_ADD) !define MATERIAL_LIBRARY_ADD(_alias, _label, _shape) ENTITY(_shape,black,library_add,_label, _alias,MATERIAL LIBRARY_ADD) !define MATERIAL_LIBRARY_ADD(_alias, _label, _shape, _color) ENTITY(_shape,_color,library_add,_label, _alias,MATERIAL LIBRARY_ADD) skinparam folderBackgroundColor<> White @enduml