@startuml sprite $folder [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000001BFFFFFFFFFFFFF8000000000000000000000000000 00001EFFFFFFFFFFFFFFF800000000000000000000000000 0000AFFFFFFFFFFFFFFFFF80000000000000000000000000 0000EFFFFFFFFFFFFFFFFFF8000000000000000000000000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_FOLDER(_alias) ENTITY(rectangle,black,folder,_alias,MATERIAL FOLDER) !define MATERIAL_FOLDER(_alias, _label) ENTITY(rectangle,black,folder,_label, _alias,MATERIAL FOLDER) !define MATERIAL_FOLDER(_alias, _label, _shape) ENTITY(_shape,black,folder,_label, _alias,MATERIAL FOLDER) !define MATERIAL_FOLDER(_alias, _label, _shape, _color) ENTITY(_shape,_color,folder,_label, _alias,MATERIAL FOLDER) skinparam folderBackgroundColor<> White @enduml