@startuml sprite $flip [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000000000000000FFFF0000000000000000000000 0000000000000000000000FFFF0000000000000000000000 0000000000000000000000FFFF0000000000000000000000 0000000000000000000000FFFF0000000000000000000000 00000001AFFFFFFFFF0000FFFF0000FFFF0000FA10000000 0000001EFFFFFFFFFF0000FFFF0000FFFF0000FFE1000000 000000AFFFFFFFFFFF0000FFFF0000FFFF0000FFFA000000 000000FFFFFFFFFFFF0000FFFF0000FFFF0000FFFF000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFF000000000000FFFF0000000000000000000000 000000FFFFFFFFFFFF0000FFFF0000FFFF0000FFFF000000 000000AFFFFFFFFFFF0000FFFF0000FFFF0000FFFA000000 0000001EFFFFFFFFFF0000FFFF0000FFFF0000FFE1000000 00000001AFFFFFFFFF0000FFFF0000FFFF0000FA10000000 0000000000000000000000FFFF0000000000000000000000 0000000000000000000000FFFF0000000000000000000000 0000000000000000000000FFFF0000000000000000000000 0000000000000000000000FFFF0000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_FLIP(_alias) ENTITY(rectangle,black,flip,_alias,MATERIAL FLIP) !define MATERIAL_FLIP(_alias, _label) ENTITY(rectangle,black,flip,_label, _alias,MATERIAL FLIP) !define MATERIAL_FLIP(_alias, _label, _shape) ENTITY(_shape,black,flip,_label, _alias,MATERIAL FLIP) !define MATERIAL_FLIP(_alias, _label, _shape, _color) ENTITY(_shape,_color,flip,_label, _alias,MATERIAL FLIP) skinparam folderBackgroundColor<> White @enduml