@startuml sprite $developer_board [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000000000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000 00009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 0000FFFF0000000000000000000000000000FFFF00000000 0000FFFF0000000000000000000000000000FFFF00000000 0000FFFF0000000000000000000000000000FFFF00000000 0000FFFF0000000000000000000000000000FFFF00000000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFF00000000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFF00000000 0000FFFF0000FFFFFFFFFF00000000000000FFFF00000000 0000FFFF0000FFFFFFFFFF00000000000000FFFF00000000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000000000000000FFFFFFFF0000FFFFFFFF0000 0000FFFF0000000000000000FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFF00000000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFF00000000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFF00000000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFF00000000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000FFFFFFFFFF00FFFFFFFF0000FFFFFFFF0000 0000FFFF0000000000000000000000000000FFFF00000000 0000FFFF0000000000000000000000000000FFFF00000000 0000FFFF0000000000000000000000000000FFFF00000000 0000FFFF0000000000000000000000000000FFFF00000000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000 000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_DEVELOPER_BOARD(_alias) ENTITY(rectangle,black,developer_board,_alias,MATERIAL DEVELOPER_BOARD) !define MATERIAL_DEVELOPER_BOARD(_alias, _label) ENTITY(rectangle,black,developer_board,_label, _alias,MATERIAL DEVELOPER_BOARD) !define MATERIAL_DEVELOPER_BOARD(_alias, _label, _shape) ENTITY(_shape,black,developer_board,_label, _alias,MATERIAL DEVELOPER_BOARD) !define MATERIAL_DEVELOPER_BOARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,developer_board,_label, _alias,MATERIAL DEVELOPER_BOARD) skinparam folderBackgroundColor<> White @enduml