@startuml sprite $assignment_ind [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000000000000006DFFD6000000000000000000000 00000000000000000001CFFFFFFC10000000000000000000 0000000000000000000CFFFFFFFFC0000000000000000000 0000000000000000005FFFFFFFFFF5000000000000000000 00000001AFFFFFFFFFFFFFB11BFFFFFFFFFFFFFA10000000 0000001EFFFFFFFFFFFFFF2002FFFFFFFFFFFFFFE1000000 000000AFFFFFFFFFFFFFFF2002FFFFFFFFFFFFFFFA000000 000000FFFFFFFFFFFFFFFFB11BFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFF820028FFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFE20000002EFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFF2000000003FFFFFFFFFFFFF000000 000000FFFFFFFFFFFF900000000009FFFFFFFFFFFF000000 000000FFFFFFFFFFFF300000000003FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF300000000003FFFFFFFFFFFF000000 000000FFFFFFFFFFFF900000000009FFFFFFFFFFFF000000 000000FFFFFFFFFFFFF3000000003FFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFE30000003EFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFF941149FFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFD9531001359DFFFFFFFFFFFF000000 000000FFFFFFFFFF9300000000000039FFFFFFFFFF000000 000000FFFFFFFF91000000000000000019FFFFFFFF000000 000000FFFFFFF5000000000000000000006FFFFFFF000000 000000FFFFFF800000000000000000000008FFFFFF000000 000000FFFFFF100000000000000000000001FFFFFF000000 000000FFFFFF000000000000000000000000FFFFFF000000 000000FFFFFF000000000000000000000000FFFFFF000000 000000FFFFFF000000000000000000000000FFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_ASSIGNMENT_IND(_alias) ENTITY(rectangle,black,assignment_ind,_alias,MATERIAL ASSIGNMENT_IND) !define MATERIAL_ASSIGNMENT_IND(_alias, _label) ENTITY(rectangle,black,assignment_ind,_label, _alias,MATERIAL ASSIGNMENT_IND) !define MATERIAL_ASSIGNMENT_IND(_alias, _label, _shape) ENTITY(_shape,black,assignment_ind,_label, _alias,MATERIAL ASSIGNMENT_IND) !define MATERIAL_ASSIGNMENT_IND(_alias, _label, _shape, _color) ENTITY(_shape,_color,assignment_ind,_label, _alias,MATERIAL ASSIGNMENT_IND) skinparam folderBackgroundColor<> White @enduml