@startuml sprite $archive [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000008EFFFFFFFFFFFFFFFFFFFFFFFFE80000000000 000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000000 000000007FF70000000000000000000000009FF700000000 00000004FFA00000000000000000000000000AFF40000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000 000000FFFFFFF8000000000000000000008FFFFFFF000000 000000FFFFFFFF80000000000000000008FFFFFFFF000000 000000FFFFFFFFF800000000000000008FFFFFFFFF000000 000000FFFFFFFFFF8000000000000008FFFFFFFFFF000000 000000FFFFFFFFFFF80000000000008FFFFFFFFFFF000000 000000FFFFFFFFFFFF800000000008FFFFFFFFFFFF000000 000000FFFFFFFFFFFFF8000000008FFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFF80000008FFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFF800008FFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFF8008FFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFF88FFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_ARCHIVE(_alias) ENTITY(rectangle,black,archive,_alias,MATERIAL ARCHIVE) !define MATERIAL_ARCHIVE(_alias, _label) ENTITY(rectangle,black,archive,_label, _alias,MATERIAL ARCHIVE) !define MATERIAL_ARCHIVE(_alias, _label, _shape) ENTITY(_shape,black,archive,_label, _alias,MATERIAL ARCHIVE) !define MATERIAL_ARCHIVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,archive,_label, _alias,MATERIAL ARCHIVE) skinparam folderBackgroundColor<> White @enduml