@startuml sprite $format_indent_decrease [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000 0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000 0000000000000700000000FFFFFFFFFFFFFFFFFFFF000000 0000000000008F00000000FFFFFFFFFFFFFFFFFFFF000000 000000000008FF0000000000000000000000000000000000 00000000008FFF0000000000000000000000000000000000 0000000008FFFF0000000000000000000000000000000000 000000008FFFFF0000000000000000000000000000000000 00000008FFFFFF00000000FFFFFFFFFFFFFFFFFFFF000000 0000008FFFFFFF00000000FFFFFFFFFFFFFFFFFFFF000000 0000007FFFFFFF00000000FFFFFFFFFFFFFFFFFFFF000000 00000007FFFFFF00000000FFFFFFFFFFFFFFFFFFFF000000 000000007FFFFF0000000000000000000000000000000000 0000000007FFFF0000000000000000000000000000000000 00000000007FFF0000000000000000000000000000000000 000000000007FF0000000000000000000000000000000000 0000000000007F00000000FFFFFFFFFFFFFFFFFFFF000000 0000000000000700000000FFFFFFFFFFFFFFFFFFFF000000 0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000 0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_FORMAT_INDENT_DECREASE(_alias) ENTITY(rectangle,black,format_indent_decrease,_alias,MATERIAL FORMAT_INDENT_DECREASE) !define MATERIAL_FORMAT_INDENT_DECREASE(_alias, _label) ENTITY(rectangle,black,format_indent_decrease,_label, _alias,MATERIAL FORMAT_INDENT_DECREASE) !define MATERIAL_FORMAT_INDENT_DECREASE(_alias, _label, _shape) ENTITY(_shape,black,format_indent_decrease,_label, _alias,MATERIAL FORMAT_INDENT_DECREASE) !define MATERIAL_FORMAT_INDENT_DECREASE(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_indent_decrease,_label, _alias,MATERIAL FORMAT_INDENT_DECREASE) skinparam folderBackgroundColor<> White @enduml