@startuml sprite $assignment [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000000000000006DFFD6000000000000000000000 00000000000000000001CFFFFFFC10000000000000000000 0000000000000000000CFFFFFFFFC0000000000000000000 0000000000000000005FFFFFFFFFF5000000000000000000 00000001AFFFFFFFFFFFFFB11BFFFFFFFFFFFFFA10000000 0000001EFFFFFFFFFFFFFF2002FFFFFFFFFFFFFFE1000000 000000AFFFFFFFFFFFFFFF2002FFFFFFFFFFFFFFFA000000 000000FFFFFFFFFFFFFFFFB11BFFFFFFFFFFFFFFFE000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFF00000000000000000000FFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFF00000000000000FFFFFFFFFFFFFF000000 000000FFFFFFFF00000000000000FFFFFFFFFFFFFF000000 000000FFFFFFFF00000000000000FFFFFFFFFFFFFF000000 000000FFFFFFFF00000000000000FFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 00000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA10000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_ASSIGNMENT(_alias) ENTITY(rectangle,black,assignment,_alias,MATERIAL ASSIGNMENT) !define MATERIAL_ASSIGNMENT(_alias, _label) ENTITY(rectangle,black,assignment,_label, _alias,MATERIAL ASSIGNMENT) !define MATERIAL_ASSIGNMENT(_alias, _label, _shape) ENTITY(_shape,black,assignment,_label, _alias,MATERIAL ASSIGNMENT) !define MATERIAL_ASSIGNMENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,assignment,_label, _alias,MATERIAL ASSIGNMENT) skinparam folderBackgroundColor<> White @enduml