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plantuml-icon-font-sprites/material/gradient.puml

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@startuml
sprite $gradient [48x48/16] {
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00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
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000000FFFF0000FFFF0000FFFF0000FFFF0000FFFF000000
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000000FFFF0000FFFF0000FFFF0000FFFF0000FFFF000000
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000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000
000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000
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000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}
!define MATERIAL_GRADIENT(_alias) ENTITY(rectangle,black,gradient,_alias,MATERIAL GRADIENT)
!define MATERIAL_GRADIENT(_alias, _label) ENTITY(rectangle,black,gradient,_label, _alias,MATERIAL GRADIENT)
!define MATERIAL_GRADIENT(_alias, _label, _shape) ENTITY(_shape,black,gradient,_label, _alias,MATERIAL GRADIENT)
!define MATERIAL_GRADIENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,gradient,_label, _alias,MATERIAL GRADIENT)
skinparam folderBackgroundColor<<MATERIAL GRADIENT>> White
@enduml