using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("d20 3.5 SRD Spell Lists")] [assembly: AssemblyDescription(@"

This program uses Open Game Content from the d20 System. It's not intended to replace having the relevant sourcebooks for full descriptions, but rather to be a tool in at-table roleplaying.

If you encounter any issues, feature requests, or questions, please visit the app's homepage and contact me using one of the methods there.

Major kudos to the following projects:

")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Melissa Avery-Weir")] [assembly: AssemblyProduct("d20 3.5 SRD Spell Lists")] [assembly: AssemblyCopyright("Copyright © Melissa Avery-Weir 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("1e9ac61e-4425-4679-bdf4-ba4f7b750d35")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("0.1.*")] [assembly: AssemblyFileVersion("1.0.0.0")]